Veldtocht |
---|
EI SotBE DHvT HOvW DZW EVvTB OdBZ AND DK Vrijheid NW EO SoF |
Era |
DGO S TdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Taal |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
It is a time-honoured tradition to have bodies of water near dwarvish settlements be guarded by tentacled creatures. Outsiders have oft questioned the practicality and safety of such arrangements, but the dwarves of triththa have learned that cuttlefish are quite intelligent and when raised from birth, can be taught to follow orders.
The trick to finding a young cuttlefish is knowing the colour of their shell. Young ones still have a softer and weaker one, that has a pinkish hue.
Bijzonderheden: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. De zwermaanval van deze eenheid boet aan kracht in wanneer de eenheid gewond raakt.
Promoveert van: | |
---|---|
Promoveert tot: | Kraken |
Prijs: | 21 |
HP: | 46 |
Zetten: | 8 |
XP: | 48 |
Rang: | 1 |
Alliantie: | neutraal |
ID | TR Young Cuttle Fish |
Vermogens: |
tentakel stomp | 2 - 10 dichtbij | zwerm | |
inkt puntig | 2 - 2 afstand | poison |
Weerstanden: | |
---|---|
scherp | 100% |
puntig | 100% |
stomp | 100% |
vuur | 100% |
kou | 100% |
mysterieus | 100% |
Terrein | Zetten | Verdediging |
---|---|---|
Afgrond | - | 100% |
Bergen | - | 100% |
Bos | - | 100% |
Diep water | - | 100% |
Dorp | - | 100% |
Grasland | - | 100% |
Grot | - | 100% |
Grotwand | - | 100% |
Heuvels | - | 100% |
Moeras | - | 100% |
Ondiep water | - | 100% |
Paddenstoelenveld | - | 100% |
Sneeuw | - | 100% |
Zand | - | 100% |